iDzn

[OSRS][BETA] - iLooter | Wilderness/Bounty Hunter | Skipping Target | Inventory Tracker | Banked Loot Tracker | Loot Priority | Escapes PKers | Death Walk

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iDzn   

iLooter

With the introduction of the new Bounty Hunter there are hundreds of people pking in the wilderness. So I thought I'd capitalise on this!

Features

  • Customisable minimum loot value
  • Customisable bank @ value
  • Leaves wilderness when under attack by a PKer
  • Eats looted food if HP is low
  • Drinks looted anti-poison or antidote if poisoned
  • Walks back to Edgeville after death
  • Skips target

 

Requirements

  • BH world requirements if looting there
  • Edgeville respawn location is helpful
  • Turn off the wilderness ditch warning @ the doomsayer in Lumbridge
  • Turn attack options to hidden to stop accidental skulling

 

FAQ

  • It's just standing at the ditch doing nothing?
    • It's likely searching for loot, if there's nothing nearby it won't jeopardise it's safety and go wondering for it.
  • Will it skip my BH target?
    • Almost instant skipping has been integrated.
  • Will this work on PVP worlds?
    • Not currently but if there is enough support for it, then yeah, I can add that.
  • Why is it attacking people?
    • Turn attack options to hidden.

 

This is currently in beta and will require your feedback! So anything is welcome whether good or bad and I'll look into it.

Edited by iDzn

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Eldorado RuneScape Gold

Hi goodjob on release.

 

Did some testing and when it dies it gets stuck in varrock bank. also its not looting correctly 

also doesnt skip target ill test again if all thats fixed. for now,. unuseable

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iDzn   
12 minutes ago, MarwanFOG said:

Hi goodjob on release.

 

Did some testing and when it dies it gets stuck in varrock bank. also its not looting correctly 

also doesnt skip target ill test again if all thats fixed. for now,. unuseable

It should never go into varrock bank but I’ll take a look.

 

Why isn’t it looting correctly? What’s it doing instead?

 

it doesn’t skip target, I already stated that in the thread lol...

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1 minute ago, iDzn said:

It should never go into varrock bank but I’ll take a look.

 

Why isn’t it looting correctly? What’s it doing instead?

 

it doesn’t skip target, I already stated that in the thread lol...

It has died and when running back from lumbridge it opens bank in varrock west bank and closes, constantly. i had to pause script and re-play in edge
also for looting it stands at the ditch and just logs out eventually. 

 

also try and enable skip targets if you can, im even willing to pay i know its a free script but this can be good if you improve it right, rn targets will just kill you..

Edited by MarwanFOG

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iDzn   
53 minutes ago, MarwanFOG said:

It has died and when running back from lumbridge it opens bank in varrock west bank and closes, constantly. i had to pause script and re-play in edge
also for looting it stands at the ditch and just logs out eventually. 

 

also try and enable skip targets if you can, im even willing to pay i know its a free script but this can be good if you improve it right, rn targets will just kill you..

Regarding the bank I see what you mean now and I will fix that momentarily no issues.

 

Ill work on the skip targets and work out why it’s not looting for you 🙂 

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iDzn   

Skipping targets added, will skip almost instantly so let me know if it needs to be slowed down at all.

 

Fixed it banking in barrack and the looting, should be good to go!

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Cheezos   

its not banking, for example i set limit to 5k and it just stays at wildy line and does nothing, also when attacked doesnt eat if its a skeleton it doesnt run if its a player it runs, walkback works good, taking up items good too, idk if you will make it to work on GE and Lumb

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iDzn   
2 minutes ago, Cheezos said:

its not banking, for example i set limit to 5k and it just stays at wildy line and does nothing, also when attacked doesnt eat if its a skeleton it doesnt run if its a player it runs, walkback works good, taking up items good too, idk if you will make it to work on GE and Lumb

Have you got the log? help -> view log

Cause I tested the banking/walking to bank and it worked fine for me.

 

It'll eat if it's <50% hp and you've got food in your inventory. I'll also have a look into the skeleton.

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iDzn   

Just pushed another update on the script:

 

-Prices, rather than using the **buddy average, I'm now using the sell price for more accurate prices. (however climbing boots seem to be inflamed atm..)

-Will turn run on at random intervals if off.

-Will run away from skeleton also.

-Checked banking, working fine however you'll need to run in FIXED mode as the widgets need updating by the client devs.

-Moved the paint further up and to the left to obscure less of the screen.

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Cheezos   

when it finds an item out of the ditch it gets stuck over there till it dissapears

 


20:41 s.f: [00:00:00][TreeScript|Script]:Prices Downloaded.
20:41 s.f: ====0====
20:41 s.f: [00:00:00][TreeScript|Script]:Log in to the game first..
20:41 s.f: ====0====
20:43 Script: starting iLooter
20:43 Script: The script will automatically stop after 4 hours. VIP subscribers and Premium scripts have no time limits.
20:43 s.f: [00:00:00][TreeScript|Script]:Prices Downloaded.
20:43 s.f: ====0====
20:43 s.f: [00:00:10][TreeScript|Script]:MinLoot: 60 | MinBank: 5000
20:43 s.f: ====0====
20:43 s.f: [00:00:12][WalkToEdge|Task]:Found: Adamant arrow/69
20:43 s.f: ====0====
20:43 s.f: [00:00:12][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:43 s.f: ====0====
20:43 s.f: [00:00:13][IdleTimer|Task]:IdleTimer: 0
20:43 s.f: ====0====
20:43 s.f: [00:00:13][WalkToEdge|Task]:Found: Adamant arrow/69
20:43 s.f: ====0====
20:43 s.f: [00:00:13][IdleTimer|Task]:IdleTimer: 0
20:43 s.f: ====0====
20:43 s.f: [00:00:13][WalkToEdge|Task]:Found: Adamant arrow/69
20:43 s.f: ====0====
20:43 s.f: [00:00:14][IdleTimer|Task]:IdleTimer: 0
20:43 s.f: ====0====
20:43 s.f: [00:00:14][WalkToEdge|Task]:Found: Adamant arrow/69
20:43 s.f: ====0====
20:43 s.f: [00:00:14][IdleTimer|Task]:IdleTimer: 1
20:43 s.f: ====0====
20:43 s.f: [00:00:14][WalkToEdge|Task]:Found: Adamant arrow/69
20:43 s.f: ====0====
20:43 s.f: [00:00:14][IdleTimer|Task]:IdleTimer: 2
20:43 s.f: ====0====
20:43 s.f: [00:00:14][WalkToEdge|Task]:Found: Adamant arrow/69
20:43 s.f: ====0====
20:43 s.f: [00:00:14][IdleTimer|Task]:IdleTimer: 0
20:43 s.f: ====0====
20:43 s.f: [00:00:14][WalkToEdge|Task]:Found: Adamant arrow/69
20:43 s.f: ====0====
20:43 s.f: [00:00:14][IdleTimer|Task]:IdleTimer: 1
20:43 s.f: ====0====
20:43 s.f: [00:00:14][WalkToEdge|Task]:Found: Adamant arrow/69
20:43 s.f: ====0====
20:43 s.f: [00:00:14][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:43 s.f: ====0====
20:43 s.f: [00:00:16][IdleTimer|Task]:IdleTimer: 0
20:43 s.f: ====0====
20:43 s.f: [00:00:16][WalkToEdge|Task]:Found: Adamant arrow/69
20:43 s.f: ====0====
20:43 s.f: [00:00:18][IdleTimer|Task]:IdleTimer: 1
20:43 s.f: ====0====
20:43 s.f: [00:00:18][WalkToEdge|Task]:Found: Adamant arrow/69
20:43 s.f: ====0====
20:43 s.f: [00:00:18][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:43 s.f: ====0====
20:44 s.f: [00:00:20][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:20][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:20][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:22][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:00:23][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:23][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:24][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:24][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:26][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:00:26][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:26][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:30][IdleTimer|Task]:IdleTimer: 2
20:44 s.f: ====0====
20:44 s.f: [00:00:30][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:30][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:32][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:32][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:32][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:00:33][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:33][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:35][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:35][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:35][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:35][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:35][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:00:35][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:35][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:35][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:35][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:00:35][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:35][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:37][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:37][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:37][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:39][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:40][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:40][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:40][TreeScript|Script]:Being attacked.
20:44 s.f: ====0====
20:44 s.f: [00:00:40][TreeScript|Script]:Being attacked.
20:44 s.f: ====0====
20:44 s.f: [00:00:42][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:42][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:42][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:43][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:00:43][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:43][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:44][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:44][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:44][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:46][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:46][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:46][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:48][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:48][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:48][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:00:48][WalkToEdge|Task]:Found: Adamant arrow/69
20:44 s.f: ====0====
20:44 s.f: [00:00:48][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:44 s.f: ====0====
20:44 s.f: [00:00:50][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:50][WalkToEdge|Task]:Found: Maple shortbow/209
20:44 s.f: ====0====
20:44 s.f: [00:00:52][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:00:52][WalkToEdge|Task]:Found: Maple shortbow/209
20:44 s.f: ====0====
20:44 s.f: [00:00:57][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:00:57][WalkToEdge|Task]:Found: Maple shortbow/209
20:44 s.f: ====0====
20:44 s.f: [00:00:57][WalkToEdge|Task]:Looting: Maple shortbow Value: 209
20:44 s.f: ====0====
20:44 s.f: [00:00:59][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:00:59][WalkToEdge|Task]:Found: Maple shortbow/209
20:44 s.f: ====0====
20:44 s.f: [00:00:59][WalkToEdge|Task]:Looting: Maple shortbow Value: 209
20:44 s.f: ====0====
20:44 s.f: [00:00:59][IdleTimer|Task]:IdleTimer: 2
20:44 s.f: ====0====
20:44 s.f: [00:01:00][IdleTimer|Task]:IdleTimer: 3
20:44 s.f: ====0====
20:44 s.f: [00:01:00][IdleTimer|Task]:IdleTimer: 4
20:44 s.f: ====0====
20:44 s.f: [00:01:00][IdleTimer|Task]:IdleTimer: 5
20:44 s.f: ====0====
20:44 s.f: [00:01:00][IdleTimer|Task]:IdleTimer: 6
20:44 s.f: ====0====
20:44 s.f: [00:01:00][IdleTimer|Task]:IdleTimer: 7
20:44 s.f: ====0====
20:44 s.f: [00:01:00][IdleTimer|Task]:IdleTimer: 8
20:44 s.f: ====0====
20:44 s.f: [00:01:00][WalkToEdge|Task]:Walking to ditch.
20:44 s.f: ====0====
20:44 s.f: [00:01:04][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:01:04][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:01:05][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:01:05][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:01:05][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:01:05][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:01:05][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:01:05][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:01:05][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:01:06][IdleTimer|Task]:IdleTimer: 2
20:44 s.f: ====0====
20:44 s.f: [00:01:06][IdleTimer|Task]:IdleTimer: 3
20:44 s.f: ====0====
20:44 s.f: [00:01:06][IdleTimer|Task]:IdleTimer: 0
20:44 s.f: ====0====
20:44 s.f: [00:01:06][IdleTimer|Task]:IdleTimer: 1
20:44 s.f: ====0====
20:44 s.f: [00:01:06][IdleTimer|Task]:IdleTimer: 2
20:44 s.f: ====0====
20:44 s.f: [00:01:06][IdleTimer|Task]:IdleTimer: 3
20:44 s.f: ====0====
20:44 s.f: [00:01:07][IdleTimer|Task]:IdleTimer: 4
20:44 s.f: ====0====
20:44 s.f: [00:01:07][IdleTimer|Task]:IdleTimer: 5
20:44 s.f: ====0====
20:44 s.f: [00:01:07][IdleTimer|Task]:IdleTimer: 6
20:44 s.f: ====0====
20:44 s.f: [00:01:07][IdleTimer|Task]:IdleTimer: 7
20:44 s.f: ====0====
20:44 s.f: [00:01:07][IdleTimer|Task]:IdleTimer: 8
20:44 s.f: ====0====
20:44 s.f: [00:01:07][IdleTimer|Task]:IdleTimer: 9
20:44 s.f: ====0====
20:44 s.f: [00:01:07][IdleTimer|Task]:IdleTimer: 10
20:44 s.f: ====0====
20:44 s.f: [00:01:08][IdleTimer|Task]:IdleTimer: 11
20:44 s.f: ====0====
20:44 s.f: [00:01:08][IdleTimer|Task]:IdleTimer: 12
20:44 s.f: ====0====
20:44 s.f: [00:01:08][IdleTimer|Task]:IdleTimer: 13
20:44 s.f: ====0====
20:44 s.f: [00:01:08][IdleTimer|Task]:IdleTimer: 14
20:44 s.f: ====0====
20:44 s.f: [00:01:08][IdleTimer|Task]:IdleTimer: 15
20:44 s.f: ====0====
20:44 s.f: [00:01:08][IdleTimer|Task]:IdleTimer: 16
20:44 s.f: ====0====
20:44 s.f: [00:01:09][IdleTimer|Task]:IdleTimer: 17
20:44 s.f: ====0====
20:44 s.f: [00:01:09][IdleTimer|Task]:IdleTimer: 18
20:44 s.f: ====0====
20:44 s.f: [00:01:09][IdleTimer|Task]:IdleTimer: 19
20:44 s.f: ====0====
20:44 s.f: [00:01:09][IdleTimer|Task]:IdleTimer: 20
20:44 s.f: ====0====
20:44 s.f: [00:01:09][IdleTimer|Task]:IdleTimer: 21
20:44 s.f: ====0====
20:44 s.f: [00:01:09][IdleTimer|Task]:IdleTimer: 22
20:44 s.f: ====0====
20:44 s.f: [00:01:10][IdleTimer|Task]:IdleTimer: 23
20:44 s.f: ====0====
20:44 s.f: [00:01:10][IdleTimer|Task]:IdleTimer: 24
20:44 s.f: ====0====
20:44 s.f: [00:01:10][IdleTimer|Task]:IdleTimer: 25
20:44 s.f: ====0====
20:44 s.f: [00:01:10][IdleTimer|Task]:IdleTimer: 26
20:44 s.f: ====0====
20:44 s.f: [00:01:10][IdleTimer|Task]:IdleTimer: 27
20:44 s.f: ====0====
20:44 s.f: [00:01:10][IdleTimer|Task]:IdleTimer: 28
20:44 s.f: ====0====
20:44 s.f: [00:01:10][IdleTimer|Task]:IdleTimer: 29
20:44 s.f: ====0====
20:44 s.f: [00:01:11][IdleTimer|Task]:IdleTimer: 30
20:44 s.f: ====0====
20:44 s.f: [00:01:11][IdleTimer|Task]:IdleTimer: 31
20:44 s.f: ====0====
20:44 s.f: [00:01:11][IdleTimer|Task]:IdleTimer: 32
20:44 s.f: ====0====
20:44 s.f: [00:01:11][IdleTimer|Task]:IdleTimer: 33
20:44 s.f: ====0====
20:44 s.f: [00:01:11][IdleTimer|Task]:IdleTimer: 34
20:44 s.f: ====0====
20:44 s.f: [00:01:11][IdleTimer|Task]:IdleTimer: 35
20:44 s.f: ====0====
20:44 s.f: [00:01:12][IdleTimer|Task]:IdleTimer: 36
20:44 s.f: ====0====
20:44 s.f: [00:01:12][IdleTimer|Task]:IdleTimer: 37
20:44 s.f: ====0====
20:44 s.f: [00:01:12][WalkToEdge|Task]:Found: /209
20:44 s.f: ====0====
20:44 s.f: [00:01:15][IdleTimer|Task]:IdleTimer: 38
20:44 s.f: ====0====
20:44 s.f: [00:01:15][WalkToEdge|Task]:Found: /209
20:44 s.f: ====0====
 

here is where it gets stuck, doesnt go bank

 

https://imgur.com/a/mRcj9rQ

Edited by Cheezos

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iDzn   
20 minutes ago, Cheezos said:

add support for wine as food too, would be nice i think

Thanks for the info and the screenshot, just to clarify from the picture, has it hopped over the wall? I’ve got an idea as to why it’s not going so I’ll add a fix for it tomorrow.

 

I can also add wines to the list too! 🙂

 

I also noticed it trying to loot the wrong side of the ditch and fixed that in the last upload (I think) so will double check again tomorrow 🙂

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Cheezos   
4 minutes ago, iDzn said:

Thanks for the info and the screenshot, just to clarify from the picture, has it hopped over the wall? I’ve got an idea as to why it’s not going so I’ll add a fix for it tomorrow.

 

I can also add wines to the list too! 🙂

 

I also noticed it trying to loot the wrong side of the ditch and fixed that in the last upload (I think) so will double check again tomorrow 🙂

Im having fun testing it, its gonna be great when you master it

few things ive noticed, the gp/hr doesnt mark anything after it banked it self like 10 mins after i sent you the pic so its not broken just some big delay, banked the wines and was running with 1 hp all over lol

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iDzn   
11 hours ago, Cheezos said:

Im having fun testing it, its gonna be great when you master it

few things ive noticed, the gp/hr doesnt mark anything after it banked it self like 10 mins after i sent you the pic so its not broken just some big delay, banked the wines and was running with 1 hp all over lol

 

Made some more updates!

 

Will now drink wines if looted.

Made a change to how it tracks the banked loot.

Updated walking back to bank from wildy if it's not loaded.

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Cheezos   
5 hours ago, iDzn said:

 

Made some more updates!

 

Will now drink wines if looted.

Made a change to how it tracks the banked loot.

Updated walking back to bank from wildy if it's not loaded.

Working like a charm but what i meant with the wines as banked food not picked up cause cheap food to continue and with the looting when he picks anything it walks back to the ditch then when something appears it goes back and loot, check that

edit: now just staying at the ditch inside wild, no one attacked

 

 s.f: [00:11:39][WalkToEdge|Task]:Looting:  Value: 69
14:29 s.f: ====0====
14:29 s.f: [00:11:42][WalkToEdge|Task]:Found: /276
14:29 s.f: ====0====
14:29 s.f: [00:11:42][WalkToEdge|Task]:Found: /276
14:29 s.f: ====0====
14:29 s.f: [00:11:42][WalkToEdge|Task]:Found: /276
14:29 s.f: ====0====
14:30 s.f: [00:11:42][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:42][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:42][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:43][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:43][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:43][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:43][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:43][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:43][WalkToEdge|Task]:Looting:  Value: 69
14:30 s.f: ====0====
14:30 s.f: [00:11:44][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:44][WalkToEdge|Task]:Looting:  Value: 69
14:30 s.f: ====0====
14:30 s.f: [00:11:45][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:45][WalkToEdge|Task]:Looting:  Value: 69
14:30 s.f: ====0====
14:30 s.f: [00:11:45][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:45][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:45][WalkToEdge|Task]:Found: /276
14:30 s.f: ====0====
14:30 s.f: [00:11:48][WalkToEdge|Task]:Walking to ditch.
14:30 s.f: ====0====
14:30 s.f: [00:11:53][TreeScript|Script]:Being attacked.
14:30 s.f: ====0====
14:30 s.f: [00:11:53][Hop|Task]:Leaving Wildy.
14:30 s.f: ====0====
14:30 s.f: [00:11:53][TreeScript|Script]:Being attacked.
14:30 s.f: ====0====
14:30 s.f: [00:11:57][Hop|Task]:Entering Wildy.
14:30 s.f: ====0====

Edited by Cheezos

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iDzn   
2 minutes ago, Cheezos said:

Working like a charm but what i meant with the wines as banked food not picked up cause cheap food to continue and with the looting when he picks anything it walks back to the ditch then when something appears it goes back and loot, check that

Sorry I don't understand you, can you try to be a little more clear?

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Cheezos   
8 minutes ago, iDzn said:

Sorry I don't understand you, can you try to be a little more clear?

ah meh, wines are cheap food, not looted food, so the request for the wines was to take it out from bank like 10-12, eats when necessary, after looting banks all inv and repeat.. takes 10-12 wines again, thats all.. check the ditch part i pasted the log, loots and runs back to the ditch like when being attacked, sometimes it just stays there and have to restart script..

 

14:41 s.f: [00:00:22][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:22][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:22][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:22][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
14:41 s.f: ====0====
14:41 s.f: [00:00:24][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:24][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:24][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:24][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:24][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:24][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:25][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:25][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:25][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
14:41 s.f: ====0====
14:41 s.f: [00:00:26][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:26][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
14:41 s.f: ====0====
14:41 s.f: [00:00:26][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:26][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:27][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:27][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:27][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:27][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:27][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:28][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:28][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:28][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:28][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
14:41 s.f: ====0====
14:41 s.f: [00:00:29][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:29][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
14:41 s.f: ====0====
14:41 s.f: [00:00:29][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:29][TreeScript|Script]:Being attacked.
14:41 s.f: ====0====
14:41 s.f: [00:00:29][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:30][WalkToBank|Task]:Turning to dtich.
14:41 s.f: ====0====
14:41 s.f: [00:00:30][TreeScript|Script]:Being attacked.
14:41 s.f: ====0====
14:41 s.f: [00:00:32][WalkToBank|Task]:Walking to ditch.
14:41 s.f: ====0====
14:41 s.f: [00:00:37][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:37][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:37][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:37][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:37][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:38][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:38][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:40][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:40][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
14:41 s.f: ====0====
14:41 s.f: [00:00:40][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:40][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:41][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:41][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:41][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:41][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:41][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:42][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:42][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:42][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:42][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:42][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:42][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:43][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:43][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:43][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:45][WalkToEdge|Task]:Walking to ditch.
14:41 s.f: ====0====
14:41 s.f: [00:00:45][WalkToEdge|Task]:Walking to ditch.
14:41 s.f: ====0====
14:41 s.f: [00:00:46][WalkToEdge|Task]:Found: /138
14:41 s.f: ====0====
14:41 s.f: [00:00:52][WalkToEdge|Task]:Found: /138
14:41 s.f: ====0====
14:41 s.f: [00:00:52][WalkToEdge|Task]:Looting:  Value: 69
14:41 s.f: ====0====
14:42 s.f: [00:00:55][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:55][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:55][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:55][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:55][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:56][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:56][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:56][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:56][WalkToEdge|Task]:Looting:  Value: 69
14:42 s.f: ====0====
14:42 s.f: [00:00:57][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:57][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:57][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:57][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:58][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:58][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:58][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:58][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:58][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:59][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:59][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:59][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:59][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:59][WalkToEdge|Task]:Looting:  Value: 69
14:42 s.f: ====0====
14:42 s.f: [00:01:03][WalkToEdge|Task]:Walking to ditch.

this is happening alot and no one is attacking me

 

14:41 s.f: [00:00:42][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:43][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:43][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:43][WalkToEdge|Task]:Found: Adamant arrow/138
14:41 s.f: ====0====
14:41 s.f: [00:00:45][WalkToEdge|Task]:Walking to ditch.
14:41 s.f: ====0====
14:41 s.f: [00:00:45][WalkToEdge|Task]:Walking to ditch.
14:41 s.f: ====0====
14:41 s.f: [00:00:46][WalkToEdge|Task]:Found: /138
14:41 s.f: ====0====
14:41 s.f: [00:00:52][WalkToEdge|Task]:Found: /138
14:41 s.f: ====0====
14:41 s.f: [00:00:52][WalkToEdge|Task]:Looting:  Value: 69
14:41 s.f: ====0====
14:42 s.f: [00:00:55][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:55][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:55][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:55][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:55][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:56][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:56][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:56][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:56][WalkToEdge|Task]:Looting:  Value: 69
14:42 s.f: ====0====
14:42 s.f: [00:00:57][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:57][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:57][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:57][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:58][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:58][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:58][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:58][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:58][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:59][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:59][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:59][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:59][WalkToEdge|Task]:Found: /138
14:42 s.f: ====0====
14:42 s.f: [00:00:59][WalkToEdge|Task]:Looting:  Value: 69
14:42 s.f: ====0====
14:42 s.f: [00:01:03][WalkToEdge|Task]:Walking to ditch.
14:42 s.f: ====0====
14:43 s.f: [00:01:58][WalkToEdge|Task]:Found: /224
14:43 s.f: ====0====
14:43 s.f: [00:01:59][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:01:59][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:01:59][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:00][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:00][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:00][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:00][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:01][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:01][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:01][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:01][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:02][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:02][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:02][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:03][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:03][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:03][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:03][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:04][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:04][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:04][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:04][WalkToBank|Task]:Turning to dtich.
14:43 s.f: ====0====
14:43 s.f: [00:02:04][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:05][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:05][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:05][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:05][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:06][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:06][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:06][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:06][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:07][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:07][WalkToBank|Task]:Walking to ditch.
14:43 s.f: ====0====
14:43 s.f: [00:02:07][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:07][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:07][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:08][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:08][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:08][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:08][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:09][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:09][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:09][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:09][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:10][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:10][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:10][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:10][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:11][Hop|Task]:Leaving Wildy.
14:43 s.f: ====0====
14:43 s.f: [00:02:11][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:11][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:11][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:12][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:12][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:12][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:12][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:13][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:13][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:13][TreeScript|Script]:Being attacked.
14:43 s.f: ====0====
14:43 s.f: [00:02:14][Hop|Task]:Entering Wildy.
14:43 s.f: ====0====
14:43 s.f: [00:02:19][Hop|Task]:Entering Wildy.
14:43 s.f: ====0====
14:45 s.f: [00:03:55][WalkToEdge|Task]:Found: /224
14:45 s.f: ====0====
14:45 s.f: [00:04:01][WalkToEdge|Task]:Found: /224
14:45 s.f: ====0====
14:45 s.f: [00:04:01][WalkToEdge|Task]:Looting:  Value: 224
14:45 s.f: ====0====
14:45 s.f: [00:04:04][WalkToEdge|Task]:Found: /224
14:45 s.f: ====0====
14:45 s.f: [00:04:04][WalkToEdge|Task]:Looting:  Value: 224
14:45 s.f: ====0====
14:45 s.f: [00:04:06][WalkToEdge|Task]:Found: /224
14:45 s.f: ====0====
14:45 s.f: [00:04:06][WalkToEdge|Task]:Looting:  Value: 224
14:45 s.f: ====0====
14:45 s.f: [00:04:07][TreeScript|Script]:Being attacked.
14:45 s.f: ====0====
14:45 s.f: [00:04:08][TreeScript|Script]:Being attacked.
14:45 s.f: ====0====
14:45 s.f: [00:04:08][WalkToBank|Task]:Turning to dtich.
14:45 s.f: ====0====
14:45 s.f: [00:04:10][WalkToBank|Task]:Walking to ditch.
14:45 s.f: ====0====
14:45 s.f: [00:04:13][WalkToEdge|Task]:Found: /224
14:45 s.f: ====0====
14:45 s.f: [00:04:13][WalkToEdge|Task]:Found: /224
14:45 s.f: ====0====
14:45 s.f: [00:04:20][WalkToEdge|Task]:Found: /224
14:45 s.f: ====0====
14:45 s.f: [00:04:20][WalkToEdge|Task]:Looting:  Value: 224
14:45 s.f: ====0====
14:45 s.f: [00:04:21][WalkToEdge|Task]:Found: /224
14:45 s.f: ====0====
14:45 s.f: [00:04:21][WalkToEdge|Task]:Looting:  Value: 224
14:45 s.f: ====0====
14:45 s.f: [00:04:22][WalkToEdge|Task]:Walking to ditch.

Edited by Cheezos

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iDzn   
14 minutes ago, Cheezos said:

ah meh, wines are cheap food, not looted food, so the request for the wines was to take it out from bank like 10-12, eats when necessary, after looting banks all inv and repeat.. takes 10-12 wines again, thats all.. check the ditch part i pasted the log, loots and runs back to the ditch like when being attacked, sometimes it just stays there and have to restart script..

Withdrawing items from the bank seems counter intuitive in all honesty but will bare it in mind for potential future updates.

 

I've added some printouts to the log which will now show why it's going back to the ditch.

 

Give the sdn 5 minutes to compile and try again.

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Cheezos   

Seems like when someone is getting attacked (lvl3) script detects it and runs back, loot and runs back from what ive seen, working fine now, next update should be like priority for expensive items, for example swordies vs addy arrows, it runs for the arrows first then go for swordies as food is more important for hp and also value and your script is getting popular lol.. lot of bots looting but no one gives support those damn leechers..

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Cheezos   

there you go 

20:14 s.f: [00:01:14][WalkToEdge|Task]:Found: Adamant arrow/414
20:14 s.f: ====0====
20:14 s.f: [00:01:14][WalkToEdge|Task]:Found: Adamant arrow/414
20:14 s.f: ====0====
20:14 s.f: [00:01:14][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:14 s.f: ====0====
20:14 s.f: [00:01:17][WalkToEdge|Task]:Found: Adamant arrow/414
20:14 s.f: ====0====
20:14 s.f: [00:01:17][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:14 s.f: ====0====
20:14 s.f: [00:01:19][WalkToEdge|Task]:Found: Adamant arrow/414
20:14 s.f: ====0====
20:14 s.f: [00:01:20][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:14 s.f: ====0====
20:14 s.f: [00:01:22][WalkToEdge|Task]:Found: Adamant arrow/414
20:14 s.f: ====0====
20:14 s.f: [00:01:23][WalkToEdge|Task]:Found: Adamant arrow/414
20:14 s.f: ====0====
20:14 s.f: [00:01:23][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:14 s.f: ====0====
20:14 s.f: [00:01:25][WalkToEdge|Task]:Found: Adamant arrow/414
20:14 s.f: ====0====
20:14 s.f: [00:01:25][WalkToEdge|Task]:Found: Adamant arrow/414
20:14 s.f: ====0====
20:14 s.f: [00:01:25][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:14 s.f: ====0====
20:14 s.f: [00:01:25][TreeScript|Script]:Being attacked.
20:14 s.f: ====0====
20:14 s.f: [00:01:25][TreeScript|Script]:Being attacked.
20:14 s.f: ====0====
20:14 s.f: [00:01:26][TreeScript|Script]:Being attacked.
20:14 s.f: ====0====
20:14 s.f: [00:01:27][WalkToEdge|Task]:Found: Adamant arrow/414
20:14 s.f: ====0====
20:14 s.f: [00:01:27][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:14 s.f: ====0====
20:14 s.f: [00:01:30][WalkToEdge|Task]:Found: Adamant arrow/414
20:14 s.f: ====0====
20:15 s.f: [00:01:36][WalkToEdge|Task]:Found: Adamant arrow/414
20:15 s.f: ====0====
20:15 s.f: [00:01:36][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:15 s.f: ====0====
20:15 s.f: [00:01:40][WalkToEdge|Task]:Found: Adamant arrow/414
20:15 s.f: ====0====
20:15 s.f: [00:01:41][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:15 s.f: ====0====
20:15 s.f: [00:01:43][WalkToEdge|Task]:Found: Adamant arrow/414
20:15 s.f: ====0====
20:15 s.f: [00:01:43][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:15 s.f: ====0====
20:15 s.f: [00:01:44][WalkToEdge|Task]:Found: Adamant arrow/414
20:15 s.f: ====0====
20:15 s.f: [00:01:44][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:15 s.f: ====0====
20:15 s.f: [00:01:44][WalkToEdge|Task]:Found: Adamant arrow/414
20:15 s.f: ====0====
20:15 s.f: [00:01:44][WalkToEdge|Task]:Found: Adamant arrow/414
20:15 s.f: ====0====
20:15 s.f: [00:01:45][WalkToEdge|Task]:Found: Adamant arrow/414
20:15 s.f: ====0====
20:15 s.f: [00:01:45][WalkToEdge|Task]:Found: Adamant arrow/414
20:15 s.f: ====0====
20:15 s.f: [00:01:45][WalkToEdge|Task]:Found: Adamant arrow/414
20:15 s.f: ====0====
20:15 s.f: [00:01:45][WalkToEdge|Task]:Found: Adamant arrow/414
20:15 s.f: ====0====
20:15 s.f: [00:01:45][WalkToEdge|Task]:Found: Adamant arrow/414
20:15 s.f: ====0====
20:15 s.f: [00:01:47][WalkToEdge|Task]:Walking to ditch from wilderness | Inventory Count: 3 | Inventory Value : 2608 Bank @ Value: 5000 idleTimer: 8
20:15 s.f: ====0====
20:15 s.f: [00:02:26][WalkToEdge|Task]:Found: /414
20:15 s.f: ====0====
20:16 s.f: [00:02:34][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:34][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:16 s.f: ====0====
20:16 s.f: [00:02:36][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:36][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:16 s.f: ====0====
20:16 s.f: [00:02:38][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:38][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:16 s.f: ====0====
20:16 s.f: [00:02:39][WalkToEdge|Task]:Walking to ditch from wilderness | Inventory Count: 3 | Inventory Value : 2608 Bank @ Value: 5000 idleTimer: 8
20:16 s.f: ====0====
20:16 s.f: [00:02:43][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:43][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:43][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:44][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:44][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:44][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:44][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:44][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:45][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:45][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:45][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:02:53][WalkToEdge|Task]:Walking to ditch from wilderness | Inventory Count: 3 | Inventory Value : 2608 Bank @ Value: 5000 idleTimer: 8
20:16 s.f: ====0====
20:16 s.f: [00:02:56][TreeScript|Script]:Being attacked.
20:16 s.f: ====0====
20:16 s.f: [00:02:56][TreeScript|Script]:Being attacked.
20:16 s.f: ====0====
20:16 s.f: [00:02:57][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:57][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:57][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:57][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:57][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:58][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:58][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:58][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:58][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:58][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:59][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:59][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:59][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:59][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:02:59][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:03:00][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:03:00][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:03:00][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:03:00][WalkToEdge|Task]:Found: /414
20:16 s.f: ====0====
20:16 s.f: [00:03:00][WalkToEdge|Task]:Looting: Adamant arrow Value: 69
20:16 s.f: ====0====
20:16 s.f: [00:03:01][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:03:01][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:03:01][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:03:02][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:03:02][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:03:02][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:03:02][WalkToEdge|Task]:Found: Adamant arrow/414
20:16 s.f: ====0====
20:16 s.f: [00:03:02][WalkToEdge|Task]:Found: Adamant arrow/414

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