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[OS] Path Generator


Chris

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Was working on a little walking related project yesterday and noticed how much I missed Mooky's path generator so I have created one to use.

 

 

Will only draw the last 4 tiles on the ground, and the last 10 on the map. I found that for long paths the drawing gave serious lag.

 

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As long as you're breathing, you always have a second chance.

 

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Won't this create a very predictable pattern for Jagex to catch you with if you use the same tiles for traversing every single time?

Im pretty sure the internals of the client add randomness when using a path, so it doesnt perfectly click those exact tiles

To The Moon

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much thanks

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Im pretty sure the internals of the client add randomness when using a path, so it doesnt perfectly click those exact tiles

I believe so if you're using path.traverse(), I don't think step does though - you should use .derive with step

As long as you're breathing, you always have a second chance.

 

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I believe so if you're using path.traverse(), I don't think step does though - you should use .derive with step

 

How is this different than using findPath().traverse() ?  When I use that method, the script has an added bonus of waiting until you get near the destination tile to click the map again where as .step() repeatedly clicks the map until you reach your destination...

Edited by idiot box
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How is this different than using findPath().traverse() ?

findpath only works within the loaded region (~52 tiles away from your player in each direction i think)

 

this tool can create much longer paths

 

Never trade without a PM - Always check the PM carefully

 

 

I use my own image hosting for screenshots

Be very careful if i send you a screenshot on a site other than "sliske.uk"

 

Programmers are just tools that turn caffeine into code...

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On 23/01/2016 at 0:09 AM, Kaii said:

Hi, i'm Kaii. And this is my penis *points toward penis*. I'll be planting it firmly in your ass when i ban you.

 

 

On 02/07/2016 at 1:07 AM, Guest miss fatty said:

FUCK OFF CHRIS GET A DILDO IN UR ASS

 

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How is this different than using findPath().traverse() ?  When I use that method, the script has an added bonus of waiting until you get near the destination tile to click the map again where as .step() repeatedly clicks the map until you reach your destination...

I wasn't meaning you should use step instead of traversing a path - I meant if you use step you should also use derive so it's randomized a bit

 

also you should know findPath won't work for longer paths like sliske says, and sometimes you specifically want to avoid things so you might take a longer route (find path will take the shortest)

As long as you're breathing, you always have a second chance.

 

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