hello there awesome script!!! but you could improve it by adding to it an option to stop mining the rock that somebody had just mined (moving to another active rock)
another 'problem' for me: when my character moves to the bank or goes to the crafting guild it makes some breaks while moving. without this the script would be flawless!!!!
<33
edit: it was running for an hour and later it suddenly stopped. i made a screen shot with the problem : http://img840.images...f/30669949.jpg/
#41
Posted 23 March 2011 - 04:33 PM
#42
Posted 23 March 2011 - 09:08 PM
nereida240 said:
hello there awesome script!!! but you could improve it by adding to it an option to stop mining the rock that somebody had just mined (moving to another active rock)
another 'problem' for me: when my character moves to the bank or goes to the crafting guild it makes some breaks while moving. without this the script would be flawless!!!!
<33
edit: it was running for an hour and later it suddenly stopped. i made a screen shot with the problem : http://img840.images...f/30669949.jpg/
another 'problem' for me: when my character moves to the bank or goes to the crafting guild it makes some breaks while moving. without this the script would be flawless!!!!
<33
edit: it was running for an hour and later it suddenly stopped. i made a screen shot with the problem : http://img840.images...f/30669949.jpg/
I just updated so you won't get the null pointer's any more.
I'll look into the walking when i rewrite the script with the new gui etc.
#43
Posted 23 March 2011 - 09:17 PM
great script- only bug iv seen so far is after entering the guild it went next to the furnace and kept clicking on the minimap outside the guild.. i looked after a few seconds and restarted and its going fine again- im not sure iv this WAS a bug or was antiban that im not used to.
#44
Posted 24 March 2011 - 03:11 AM
When mining gold only, the script still stops thanks to that error. Thought I'd let you know.
Erm, the error is still happening no matter what you chose to mine, it just took longer for the error to happen with both being mined.:confused:
Alex52395 said:
When mining gold only, the script still stops thanks to that error. Thought I'd let you know.
Erm, the error is still happening no matter what you chose to mine, it just took longer for the error to happen with both being mined.:confused:
#45
Posted 24 March 2011 - 02:56 PM
Alex52395 said:
When mining gold only, the script still stops thanks to that error. Thought I'd let you know.
Erm, the error is still happening no matter what you chose to mine, it just took longer for the error to happen with both being mined.:confused:
Erm, the error is still happening no matter what you chose to mine, it just took longer for the error to happen with both being mined.:confused:
I'm running it now to see if i can recreate the error.
#46
Posted 25 March 2011 - 12:51 AM
[WARNING] Thu Mar 24 16:15:48 EDT 2011: CraftingGuildMiner: Uncaught exception from script: java.lang.NullPointerException at CraftingGuildMiner.mineOre(CraftingGuildMiner.java:487) at CraftingGuildMiner.loop(CraftingGuildMiner.java:582) at org.rsbot.script.Script.run(Script.java:247) at java.lang.Thread.run(Unknown Source)
I am getting this
#47
Posted 27 March 2011 - 09:48 AM
Can't wait for the agility shortcut to be added. 99 smithing here I come!
Thanks Rob!
Thanks Rob!
#48
Posted 27 March 2011 - 11:09 AM
SaladFinger said:
Can't wait for the agility shortcut to be added. 99 smithing here I come!
Thanks Rob!
Thanks Rob!
I'm going to start coding it today, i wrote a dead rock method as someone else mention last night, if the rock get's stole it no longer stand's mining.
I am just finishing up some stuff on my nature crafter then i will get back to it.
Oh yeh and i also re wrote the mining method to stop the nullpointers.
All this will be in the next release.
Edit: I got 57 RC with my nature script so i will be getting my explorer's ring today and i will code the cabbageport banking option.
Edited by Robert_G, 27 March 2011 - 11:16 AM.
#49
Posted 30 March 2011 - 09:17 PM
idk y buy it stops after 2 trips to the bank???
#50
Posted 31 March 2011 - 01:15 PM
Nice script!
Hope its ok i post a litle proggy.
Hope its ok i post a litle proggy.
#51
Posted 03 April 2011 - 11:35 AM
staked said:
Nice one.
#52
Posted 04 April 2011 - 05:32 AM
This really is my new favorite script.
#53
Posted 04 April 2011 - 11:58 AM
Alex52395 said:
When mining gold only, the script still stops thanks to that error. Thought I'd let you know.
Erm, the error is still happening no matter what you chose to mine, it just took longer for the error to happen with both being mined.:confused:
Erm, the error is still happening no matter what you chose to mine, it just took longer for the error to happen with both being mined.:confused:
Hi, first of all NICE SCRIPT
I wanted to say that this error is still here :s.
Hope u can fix it :)
GO go xP
#54
Posted 04 April 2011 - 04:16 PM
Assad1992 said:
Hi, first of all NICE SCRIPT
I wanted to say that this error is still here :s.
Hope u can fix it :)
GO go xP
I wanted to say that this error is still here :s.
Hope u can fix it :)
GO go xP
Just updated to v1.3, should of sorted that problem now, let me know if it hasn't thhough, cheer's.
#55
Posted 04 April 2011 - 08:09 PM
gives to errors while compiling.
#56
Posted 04 April 2011 - 09:17 PM
Soniiq said:
gives to errors while compiling.
Fixed.
#57
Posted 04 April 2011 - 10:27 PM
Thanks for putting the effort and making this script, I really appreciate it, but I suggest you take out powermining, as way too many people are powermining gold which really takes up worlds and makes less gold available. So for people like me who want to try to make money off of mining, it's really hard to do so. Or you can make an add on, where we can pick up any dropped gold. Both would be great. I think an
if(itemID.gold id # is on ground)
{
click item
}
would do the trick.
please update it this way, it would greatly help!
if(itemID.gold id # is on ground)
{
click item
}
would do the trick.
please update it this way, it would greatly help!
#58
Posted 04 April 2011 - 11:21 PM
b1indfire said:
Thanks for putting the effort and making this script, I really appreciate it, but I suggest you take out powermining, as way too many people are powermining gold which really takes up worlds and makes less gold available. So for people like me who want to try to make money off of mining, it's really hard to do so. Or you can make an add on, where we can pick up any dropped gold. Both would be great. I think an
if(itemID.gold id # is on ground)
{
click item
}
would do the trick.
please update it this way, it would greatly help!
if(itemID.gold id # is on ground)
{
click item
}
would do the trick.
please update it this way, it would greatly help!
Good idea, i will add that in a future update.
#59
Posted 05 April 2011 - 05:36 AM
Hi, :)
I'll try the 1.3 version right now thx :D
I'll try the 1.3 version right now thx :D
#60
Posted 06 April 2011 - 07:29 AM
I notice in your beta testing thread for the new version you will support cabbage-port with ring 4 but will it also support ring 3 as that has cabbage-port also. Thanks again.
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