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CraftingGuildMiner mine's gold/silver and bank's!


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pedrocouto95

pedrocouto95
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its funcional in 4002?

View PostRobert_G, on 12 March 2011 - 03:31 AM, said:

http://img841.images...om106144167.png









Well i guess i don't need to say much here.
I saw lots of people requesting a script like this that mines gold/silver in the crafting guild and then banks the ores, so i made one!

Before i get to the features i want to say a big thank you to potatopirate for the excellent paint he made.
It has truly made the script look like a premium bot!



Features:











Antiban

Banking
Flawless!





Special method to prioritise gold rocks over silver if mining both types of ore.

Informative paint with profit and profit per hour
Gui with options to mine silver gold or both, also saves settings
Option to powermine
Now supports daemonheim/cabbage port banking!


Now supports daemonheim/clan vexillium banking!




Coming soon:



Anything you guy's thing of http://www.powerbot....fault/happy.png.


Requirements!!




40 crafting to enter the guild.

A brown apron!!!.
A pickaxe.


20 mining for silver ore.

40 mining for gold ore.


A ring of kinship and either explorers ring 3 or 4 for daemonheim/cabbage banking.



A ring of kinship and a clan vexillium for daeminheim/clan camp banking.



Directions:


For Falador east banking:
Start in Falador east bank or the mine, with you pick either equipped or in your inventory, also make sure your wearing  a brown apron.

For Daemonheim/Cabbageport banking:

Start either at the mine or Daemonheim, have your ring of kinship in your inventory and your explorers ring equipped, also have your pick either equipped or in your inventory and make sure your wearing a brown apron.


For Daemonheim/clan camp banking:



Start at the mine, daemonheim or clan camp with a pickaxe in inventory and clan vexillium/ring of kinship equipped.



Also make sure your wearing a brown apron.




Proggies:







http://img189.images...34/goldprog.jpg


http://i52.tinypic.com/1580bhw.png

http://img848.images...13/14045256.png

http://img855.images...10313085653.png

http://img35.imagesh...10427102359.png

http://img831.images...10418111927.png

http://img845.images...10424115412.png

http://img585.images...10423061245.png




Version log
--------------
11/03/11
Beta release
--------------
12/03/11
v1.0 flawless
--------------
13/03/11
v1.1
fixed tiny bug caused by bankpins manager.
--------------
23/3/11
v1.2
fixed null pointer error.

04/0411
v1.3
fixed other nullpointer error.

12/5/11
1.4
Updated path to bank due to runescape update.

v1.5
Repaired bugged guild entering, updated path again to make it more fluid at walking.
Changed banking method, if no pick in inventory it will use deposit all.

v1.6
Daemonheim banking and cabbage port banking!!!
Powermining mode.
Updated paint with gem counter's and gem profit added into the total profit.

v1.7
Added a failsafe to get you to the mine if you get stuck at the furnace.

v1.8

Updated paint as requested.

v1.9
Fixed Failing to detect explorer's ring.
Added new pro paint made by potatopirate, thank's mate! it's quality.

v2.0
Improved teleporting methods.

v2.1
Fixed path from cabbage field.

v2.2
Fixed Banking at Daemonheim.
Tidied a few things up.
Made walking a bit faster.

v3.0 (24/8/11)
Ended up rewriting about 60% of the script.[/left]

[left]v3.1 - v3.6[/left]
[left]Small bug fixes.

v3.7 (27/08/11)
Improved gate detection when leaving the field, much smoother and faster.
Few other tweaks to make things faster.
GUI now saves settings on exit.

v3.8[/left]
[left]Rock prioritising, if mining both types of ore it will now only mine the silver if there's no gold. [/left]

[left]v3.9
Added daemonheim clan vexillium banking as request by Azul.

Now comes via sdn, no need to add manually.