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CraftingGuildMiner mine's gold/silver and bank's!


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#1
Robert_G

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Well i guess i don't need to say much here.
I saw lots of people requesting a script like this that mines gold/silver in the crafting guild and then banks the ores, so i made one!

Before i get to the features i want to say a big thank you to potatopirate for the excellent paint he made.
It has truly made the script look like a premium bot!

potatopirate said:

heres and epic 75 hour, 10k gold ore proggy for the best bot i have ever used!!!

http://i51.tinypic.com/n1dzfd.png

Features:










Antiban

Banking
Flawless!





Special method to prioritise gold rocks over silver if mining both types of ore.

Informative paint with profit and profit per hour
Gui with options to mine silver gold or both, also saves settings
Option to powermine
Now supports daemonheim/cabbage port banking!


Now supports daemonheim/clan vexillium banking!




Coming soon:


Anything you guy's thing of :).


Requirements!!




40 crafting to enter the guild.

A brown apron!!!.
A pickaxe.


20 mining for silver ore.

40 mining for gold ore.


A ring of kinship and either explorers ring 3 or 4 for daemonheim/cabbage banking.



A ring of kinship and a clan vexillium for daeminheim/clan camp banking.



Directions:


For Falador east banking:
Start in Falador east bank or the mine, with you pick either equipped or in your inventory, also make sure your wearing  a brown apron.

For Daemonheim/Cabbageport banking:

Start either at the mine or Daemonheim, have your ring of kinship in your inventory and your explorers ring equipped, also have your pick either equipped or in your inventory and make sure your wearing a brown apron.


For Daemonheim/clan camp banking:



Start at the mine, daemonheim or clan camp with a pickaxe in inventory and clan vexillium/ring of kinship equipped.



Also make sure your wearing a brown apron.




Proggies:





View Posthiphipranger, on 27 September 2011 - 03:51 AM, said:

http://i1141.photobu...0926-083357.png
THANK YOU SOOOOOOOOO MUCH, I LOVE YOU (NO HOMO) LOL

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potatopirate said:



Version log
--------------
11/03/11
Beta release
--------------
12/03/11
v1.0 flawless
--------------
13/03/11
v1.1
fixed tiny bug caused by bankpins manager.
--------------
23/3/11
v1.2
fixed null pointer error.
 
04/0411
v1.3
fixed other nullpointer error.
 
12/5/11
1.4
Updated path to bank due to runescape update.
 
v1.5
Repaired bugged guild entering, updated path again to make it more fluid at walking.
Changed banking method, if no pick in inventory it will use deposit all.
 
v1.6
Daemonheim banking and cabbage port banking!!!
Powermining mode.
Updated paint with gem counter's and gem profit added into the total profit.
 
v1.7
Added a failsafe to get you to the mine if you get stuck at the furnace.
 
v1.8
 
Updated paint as requested.
 
v1.9
Fixed Failing to detect explorer's ring.
Added new pro paint made by potatopirate, thank's mate! it's quality.
 
v2.0
Improved teleporting methods.
 
v2.1
Fixed path from cabbage field.
 
v2.2
Fixed Banking at Daemonheim.
Tidied a few things up.
Made walking a bit faster.
 
v3.0 (24/8/11)
Ended up rewriting about 60% of the script.[/left]
 
[left]v3.1 - v3.6[/left]
[left]Small bug fixes.
 
v3.7 (27/08/11)
Improved gate detection when leaving the field, much smoother and faster.
Few other tweaks to make things faster.
GUI now saves settings on exit.
 
v3.8[/left]
[left]Rock prioritising, if mining both types of ore it will now only mine the silver if there's no gold. [/left]
 
[left]v3.9
Added daemonheim clan vexillium banking as request by Azul.

Now comes via sdn, no need to add manually.

Edited by Robert_G, 09 October 2011 - 11:30 AM.
updated to v2.2


#2
Dolby3d

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1E, and looks nice

#3
AZNSTUD56

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if this really works then omg you are amazing

#4
Robert_G

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#5
AZNSTUD56

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could you possibly add cabbage port/musician resting banking?

#6
Robert_G

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AZNSTUD56 said:

could you possibly add cabbage port/musician resting banking?

Yeh i'm gonna add some sort of rest feature today.

Just added 24 hr proggy.

#7
seederboy

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thanks man made 2.1mil i have a 48 hour proggy uploading it later

#8
SaladFinger

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Great script. Works really well. Would like to have the option to use the other bank and agility shortcut as that's how I would to it normally. Thanks again!

#9
Robert_G

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SaladFinger said:

Great script. Works really well. Would like to have the option to use the other bank and agility shortcut as that's how I would to it normally. Thanks again!

Glad you like it, i might do that.

seederboy said:

thanks man made 2.1mil i have a 48 hour proggy uploading it later

nice one dude, i will add it to the main post.

#10
kang19

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do u mind making your script able to use the Cabbage port? it will greatly enhance the profit ;) jus my 5 cents

Edit : cabbage port = explorer ring Cabbage teleport in case u dont know wats that

#11
MagicMaker

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im getting 2 errors when i compile. please help me

#12
Robert_G

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MagicMaker said:

im getting 2 errors when i compile. please help me

you must of copied the code wrong.

kang19 said:

do u mind making your script able to use the Cabbage port? it will greatly enhance the profit ;) jus my 5 cents

Edit : cabbage port = explorer ring Cabbage teleport in case u dont know wats that

I don't have one of those rings so i cant do it cos it will probably be buggy, i could add falador tellyport though and maybe rest in the bak then run back to the mine.

#13
roborules

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would you be able to make it port to Daemonheim to bank all but the explorers ring/ then weild ring and cabbage port... so it wud go like this

1. mine the inventory wud have ring of kinship and the rest of the ores with the explorers ring wielded ...
2. weild ring of kinship and then port to daemonheim bank all ores but the explorers ring.
3. close bank
4. wield explorers and port to cabbage patch
5. run to crafting guild....


personally i find this to be the most effective way for banking to happen :) pls let me know  if u decide to update this :)

#14
kang19

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robo, robert dont have the explorers ring lol.. so we shall wait patiently till he have that :) Robert go complete those task in lumby/draynor the ring is very handy ;)

#15
Robert_G

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kang19 said:

robo, robert dont have the explorers ring lol.. so we shall wait patiently till he have that :) Robert go complete those task in lumby/draynor the ring is very handy ;)

lol, i know i should realy.
How long does it take?

#16
poizonshot

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the better place to bank would be at port sairum's deposit box

#17
Robert_G

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poizonshot said:

the better place to bank would be at port sairum's deposit box

I might do that and have it rest at the musician on the way.

roborules said:

would you be able to make it port to Daemonheim to bank all but the explorers ring/ then weild ring and cabbage port... so it wud go like this

1. mine the inventory wud have ring of kinship and the rest of the ores with the explorers ring wielded ...
2. weild ring of kinship and then port to daemonheim bank all ores but the explorers ring.
3. close bank
4. wield explorers and port to cabbage patch
5. run to crafting guild....


personally i find this to be the most effective way for banking to happen :) pls let me know  if u decide to update this :)

This is a realy realy good idea, how many teleport's do you get with the ring?

This would give a huge leap in xp per hour and profit.

#18
mongoisme

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you get infinate teleports with both of the rings

#19
Robert_G

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Nearly got the ring now, just need to craft 100 water rune's so i'm training RC as we speak.

#20
TylerSDunn

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I've installed this script on 2 different computers and I've found that it literally just stands there in Fally East bank doing absolutely nothing "/

What am I doing wrong? I'm on RSBot 229, I've compiled the scripts, ect. but my character just stands there not heading towards the Crafting Guild for gold or silver or both "/