Thanks for approving my feedback zhrz. I will continue giving you more!
Perhaps after you are done fixing up the script for the next version, you can take a look and maybe apply the following suggestions into the script:
-Multiple ore type mining. For example: being able to select to mine Iron and Silver at Varrock West.
-Ore priorities, (this may apply to the above). If you are mining Iron and Silver at Varrock west, the script should choose to mine Silver before mining Iron, if Silver is available.
-Advanced ore priorities. The script should choose to not mine a rock that is already being mined by a player (because sometimes this will lower the mining rate). It should instead mine a different rock at a different position. For example: if there is a spot with two Iron ores available, but a player is already mining there, the script should move to the spot with only one Iron ore if it is unable to gain any ores (at Varrock West) and it should mine there until the other player leaves. This may be very hard to do, so leave it until you get the script into a better more flawless state.
[PRO] DarkMiner - Supports Bank, Drop, M2D2, Hybrid [Top Antiban]
Started by Zhrz, Nov 13 2010 09:27 PM
#41
Posted 15 November 2010 - 08:27 PM
#42
Posted 15 November 2010 - 09:20 PM
U L T R A said:
Thanks for approving my feedback zhrz. I will continue giving you more!
Perhaps after you are done fixing up the script for the next version, you can take a look and maybe apply the following suggestions into the script:
-Multiple ore type mining. For example: being able to select to mine Iron and Silver at Varrock West.
-Ore priorities, (this may apply to the above). If you are mining Iron and Silver at Varrock west, the script should choose to mine Silver before mining Iron, if Silver is available.
-Advanced ore priorities. The script should choose to not mine a rock that is already being mined by a player (because sometimes this will lower the mining rate). It should instead mine a different rock at a different position. For example: if there is a spot with two Iron ores available, but a player is already mining there, the script should move to the spot with only one Iron ore if it is unable to gain any ores (at Varrock West) and it should mine there until the other player leaves. This may be very hard to do, so leave it until you get the script into a better more flawless state.
Perhaps after you are done fixing up the script for the next version, you can take a look and maybe apply the following suggestions into the script:
-Multiple ore type mining. For example: being able to select to mine Iron and Silver at Varrock West.
-Ore priorities, (this may apply to the above). If you are mining Iron and Silver at Varrock west, the script should choose to mine Silver before mining Iron, if Silver is available.
-Advanced ore priorities. The script should choose to not mine a rock that is already being mined by a player (because sometimes this will lower the mining rate). It should instead mine a different rock at a different position. For example: if there is a spot with two Iron ores available, but a player is already mining there, the script should move to the spot with only one Iron ore if it is unable to gain any ores (at Varrock West) and it should mine there until the other player leaves. This may be very hard to do, so leave it until you get the script into a better more flawless state.
The first two I have had in mind for quite a while and I already plan to release them when/if I get round to coding them... the third would also be a possibility but what happens if your competing against only a lvl 3 miner when you are 90, pointless running away if you get what I mean but yes that is a poss.
Could you give me a hand for maybe 30 minutes??
Strike.... next update will be good....
#43
Posted 15 November 2010 - 09:46 PM
Quote
The first two I have had in mind for quite a while and I already plan to release them when/if I get round to coding them... the third would also be a possibility but what happens if your competing against only a lvl 3 miner when you are 90, pointless running away if you get what I mean but yes that is a poss.
-Do a counter that checks if you couldn't mine an ore at least 4-7 times in a row.
Think like a human does, how do you know that there is someone else mining the ore and he is better at mining?
-The other person keeps on getting the ore, and you don't.
#44
Posted 15 November 2010 - 10:04 PM
OK GUYS NO UPDATE TONIGHT AS NOBODY DECIDED TO HELP GET SOME PATHS DONE AND THEY TAKE AGES DOING THEM YOURSELF WITHOUT HELP (and are also really boring).
IF you do want to help then simply draw up so paths using the code like:
toBank = new RSTile[] { new RSTile(3179, 3381),
new RSTile(3175, 3395), new RSTile(3170, 3408),
new RSTile(3171, 3425), new RSTile(3182, 3436) };
toMine = new RSTile[] { new RSTile(3182, 3436),
new RSTile(3171, 3425), new RSTile(3170, 3408),
new RSTile(3175, 3395), new RSTile(3179, 3381) };
Open your client and turn "player position" on then every click on the small minimap (not the normal player screen but the one above your compass) on your screen save as a tile in order (either going to a bank from the mine location or visa versa). I HAVE DONE VARROCK AND AL KAHRID so only DO the other two!!!!!!
It is a shame actually as this update had got the timing between clicking on rocks done to an ace, added paint for the current ore + current player tile + "likely" next ore and sorted out the fact that varrock clay wouldn't mine.
Anyway cya all tommorrow... (You can make tiles to other mining spots on rs and post if you want but focus on the 4 mines I currently need first please)
Thank you.
IF you do want to help then simply draw up so paths using the code like:
toBank = new RSTile[] { new RSTile(3179, 3381),
new RSTile(3175, 3395), new RSTile(3170, 3408),
new RSTile(3171, 3425), new RSTile(3182, 3436) };
toMine = new RSTile[] { new RSTile(3182, 3436),
new RSTile(3171, 3425), new RSTile(3170, 3408),
new RSTile(3175, 3395), new RSTile(3179, 3381) };
Open your client and turn "player position" on then every click on the small minimap (not the normal player screen but the one above your compass) on your screen save as a tile in order (either going to a bank from the mine location or visa versa). I HAVE DONE VARROCK AND AL KAHRID so only DO the other two!!!!!!
It is a shame actually as this update had got the timing between clicking on rocks done to an ace, added paint for the current ore + current player tile + "likely" next ore and sorted out the fact that varrock clay wouldn't mine.
Anyway cya all tommorrow... (You can make tiles to other mining spots on rs and post if you want but focus on the 4 mines I currently need first please)
Thank you.
#45
Posted 15 November 2010 - 10:18 PM
zhrz said:
Ok guys here are my replies,
ProBot50 - The walking path I have tried to make clear is actually not at all good as I am not using individual tiles as soon as I find enough time to work out every path for every mine I will do so - please bare with me with that. As"U L T R A" also has made the point of it attacking objects in the way I will addresses this shortly. Glad you like the script though.
ProBot50 - The walking path I have tried to make clear is actually not at all good as I am not using individual tiles as soon as I find enough time to work out every path for every mine I will do so - please bare with me with that. As"U L T R A" also has made the point of it attacking objects in the way I will addresses this shortly. Glad you like the script though.
kk :D
#46
Posted 15 November 2010 - 11:58 PM
I will try and make tiles for some mines. Will post them later today, or probably tomorrow.
#47
Posted 16 November 2010 - 07:25 PM
everytime I try to add it my thing says 100 errors. what do I do...?
#48
Posted 16 November 2010 - 07:48 PM
heyy, thanks sooo much 4 ur script it got me 71 ming :o
here are some 42 hour proggies:



:D :D
E: damn, it wont post the proggies :(
here are some 42 hour proggies:
:D :D
E: damn, it wont post the proggies :(
#49
Posted 16 November 2010 - 10:05 PM
ThaLykky said:
heyy, thanks sooo much 4 ur script it got me 71 ming :o
here are some 42 hour proggies:
http://www.facebook....100001910890076
http://www.facebook....100001910890076
http://www.facebook....100001910890076
:D :D
E: damn, it wont post the proggies :(
here are some 42 hour proggies:
http://www.facebook....100001910890076
http://www.facebook....100001910890076
http://www.facebook....100001910890076
:D :D
E: damn, it wont post the proggies :(
It doesn't let you post photos from facebook try Imageshack or some other free photo uploader please.
Thanks,
Nezha1201 said:
everytime I try to add it my thing says 100 errors. what do I do...?
save it as "DarkMiner.java" correctly.
UPDATE: update tommorrow.
Have had very little time to do this due to online tests and other 'fun stuff'. Thank you ULTRA for offering to help but I no longer need it as have worked out every route by myself now. I will get all the routes sorted out by tommorrow (providing I actually have anytime). I could have posted all the other improvements (such as new paint for rocks, faster efficient clicking ect.) but providing the 'majority' are too lazy to spend 10 minutes writting a walk path (usally they are not the type of people who would care to read this though) I can't really be arsed to give even more time (on top of the hours I put in daily currently) to sort it out as a earlier release.
I do appricate the feedback, proggies and help from the few of you here though (don't get me wrong).
Thanks,
Zhrz
(Remember you can also donate if you want some major improvements or want to help without doing to much effort)
#50
Posted 16 November 2010 - 10:48 PM
nice work bro
#51
Posted 17 November 2010 - 03:18 PM
Iexecute said:
nice work bro
thank you,
#52
Posted 17 November 2010 - 03:28 PM
Going to test it
#53
Posted 17 November 2010 - 07:55 PM
For me just upload the link here for the java file made by you..... cause if i save in my notepad i cant compile after.
if you please, intead of the code put the option of downloading the file itself
if you please, intead of the code put the option of downloading the file itself
#54
Posted 18 November 2010 - 07:39 AM
I have heavily updated your script to suit my needs which I am very thankful for...
The reason your clay mining at Varrock did not work was because the rocks are actually
public int clay[] = {15503, 15505, 9711, 9713};
and not
public int clay[] = { 11504, 11503, 11505, 9711, 9713 };
The reason your clay mining at Varrock did not work was because the rocks are actually
public int clay[] = {15503, 15505, 9711, 9713};
and not
public int clay[] = { 11504, 11503, 11505, 9711, 9713 };
#55
Posted 18 November 2010 - 08:51 AM
i offically love you dude!!!!!!!!! :D ill vouche, watever man just ask!
#56
Posted 18 November 2010 - 12:22 PM
It is a really nice script, but you could do without the spamming of camera change of pitch and angel. It seriously does it every 2 seconds, and most the time nothing is moving.
#57
Posted 18 November 2010 - 03:44 PM
blazelion said:
I have heavily updated your script to suit my needs which I am very thankful for...
The reason your clay mining at Varrock did not work was because the rocks are actually
public int clay[] = {15503, 15505, 9711, 9713};
and not
public int clay[] = { 11504, 11503, 11505, 9711, 9713 };
The reason your clay mining at Varrock did not work was because the rocks are actually
public int clay[] = {15503, 15505, 9711, 9713};
and not
public int clay[] = { 11504, 11503, 11505, 9711, 9713 };
Yea, worked that out ages ago just haven't fully sent out the update. Yet.
Gisted said:
It is a really nice script, but you could do without the spamming of camera change of pitch and angel. It seriously does it every 2 seconds, and most the time nothing is moving.
Sorted for update =]
russianvodka said:
i offically love you dude!!!!!!!!! :D ill vouche, watever man just ask!
I love you 2!
godsmurf said:
For me just upload the link here for the java file made by you..... cause if i save in my notepad i cant compile after.
if you please, intead of the code put the option of downloading the file itself
if you please, intead of the code put the option of downloading the file itself
Godsmurf, I would/will if you actually answered my question to you earlier.
#58
Posted 18 November 2010 - 03:50 PM
could you please post a picture or a log of where it can bank and the rocks it can bank there. And put what you are currently working on locations would be amazing.
#59
Posted 18 November 2010 - 04:31 PM
amazing script!! just go easy on the anti ban (:
#60
Posted 18 November 2010 - 06:10 PM
reganown said:
could you please post a picture or a log of where it can bank and the rocks it can bank there. And put what you are currently working on locations would be amazing.
Sure, do you have any locations in mined which you want added?
ThaLykky said:
amazing script!! just go easy on the anti ban (:
Yep, tamming the beast of an anti ban down a little for next update =]
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