Alexisblack Report post Posted January 30 (edited) DyeMaker by Alexisblack Features Banking at the Lumbridge and Draynor banks Create all colored dyes Pick onions near sheep farm in Lumbridge Anti-Pattern When selecting items to interact with Aggie the witch, a random item is selected. random camera pitch when adjusting camera to view Aggie Requirements No requirements, this is a easy money making method for f2p. You can collect onions in large amounts and later turn them into yellow dye. Setup Collecting Onions Start in Lumbridge bank Deposit entire inventory in bank to maximize inventory space Run script in fixed mode Creating Dyes Start in Draynor Bank Deposit entire inventory to maximize inventory space Withdraw amount of gold you would like to spend making dyes (each dye costs 5 gp) Run script in fixed mode Currently Working On: optimizing code (removing redundant code, making necessary conditions) Better paint Better GUI Todo: Add ingredient collection for other dyes (Redberry, Woad leaf) Screenshots Available on the SDN here Edited January 31 by Alexisblack Share this post Link to post
Nom Report post Posted January 30 (edited) Grats! Now go dye. Btw saw your application and was pretty good, better than other recent applications. Edited January 30 by Nom Share this post Link to post
Alexisblack Report post Posted January 30 11 minutes ago, Nom said: Grats! Now go dye. Btw saw your application and was pretty good, better than other recent applications. Thanks :) I'll go dye now Share this post Link to post
Alexisblack Report post Posted January 31 1 hour ago, lacarlos said: Amazing script so far! thank you :) Share this post Link to post
Kudikis Report post Posted February 2 (edited) Cool looking script Edited February 2 by Kudikis Share this post Link to post
icekiller750 Report post Posted February 2 Bot has troubles opening aggies door if closed. Share this post Link to post
Alexisblack Report post Posted February 3 (edited) 12 hours ago, icekiller750 said: Bot has troubles opening aggies door if closed. ill be looking further into this, related to bounds on door. Update: Do you have any information to recreate the bug? I am currently running the script and am opening the door just fine. either way, Ill be releasing an update tomorrow Edited February 3 by Alexisblack Share this post Link to post
teachk Report post Posted Saturday at 07:02 PM so it only make about 500 dyes in an hour? Would you mind make this more efficient, i dont care about the ban. Share this post Link to post
kingtt Report post Posted Saturday at 11:56 PM (edited) Hey can you add an option in the script to stop by Nedd's shop and purchase all the rope? That also nets a little bit of a profit. Edited Saturday at 11:56 PM by kingtt Share this post Link to post
Alexisblack Report post Posted Monday at 05:35 PM (edited) On 2/16/2019 at 6:56 PM, kingtt said: Hey can you add an option in the script to stop by Nedd's shop and purchase all the rope? That also nets a little bit of a profit. that seems a bit out of context for making dyes. if you post it in requests section and other people are interested I have no problem creating a separate script for this On 2/16/2019 at 2:02 PM, teachk said: so it only make about 500 dyes in an hour? Would you mind make this more efficient, i dont care about the ban. do you have a suggestion for making it more efficient? atm its dependent on the dye you choose to make. I dont remember what dye color I was making in this screenshot but I believe it was blue dye. This requires 3 woad leafs to create. Red dye and yellow dye only require 2 ingredients. so these would be quicker. I am interacting directly with aggie using the ingredient and only continuing a single dialogue window which is required for the dye to be placed in the inventory. I can reduce conditional sleeps but this may result in more misclicks as aggie is constantly moving. There are small little tweaks I can do to improve speed, but youre not going to see much of an increase in the dyes created per hour. I have an update for the script ready that I have no pushed yet because I have been busy, but I am open to suggestion if you have a method you use that is quicker. I see where you did your calculation, the screenshot is collecting onions, not creating dyes. Edited Monday at 05:54 PM by Alexisblack Share this post Link to post
teachk Report post Posted 20 hours ago It would better if you withdraw all woad leafs( because it stacks) and make dyes until inventory is full. For this script it only create 14 dyes per trip. Share this post Link to post
Alexisblack Report post Posted 16 hours ago (edited) 4 hours ago, teachk said: It would better if you withdraw all woad leafs( because it stacks) and make dyes until inventory is full. For this script it only create 14 dyes per trip. the reasoning behind only taking out a limited number of woad leaves is because some players were luring wizards that hang around willows into bank to kill low-level players. Since this is a f2p money making script I expect most people who use this script to be low level. but I can change it to withdraw just enough to fill the inventory Edited 16 hours ago by Alexisblack Share this post Link to post