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Divination Salvation - Global Walking, supports all wisps!


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The first and best Divination Script available, coming from the author of Ultra Staking.The script can he found here!My "Road to 99 Divination Salvation" progress thread can be found here!Supported Locations / Rifts:All! You have the option to either stick to your current location, or automatically find the best location for your level! If you chose the automatic option and the script levels up and unlocks new rifts, it will automatically teleport using the loadstones and run to the newest rift! This means you can start at level 1 and do not have to do anything, as it will do it all for you!Supported Conversion Options:All!Supported Wisps and Springs:All! The script supports literally all wisps, springs and chronicle fragments and prioritizes them. Of course, enriched springs are prioritized above anything else to maximize the experience gainz!Chronicle fragmentsThe script currently does gather chronicle fragments, but does not turn them in for experience. This will be updated later today.BoonsBoons give 10% bonus experience in Divination and the script will weave these whenever possible. You can de-activate this feature using the GUI.This feature is not fully tested and therefore not yet available to all users, except for beta-testers, who have got a private version of the script.Global walkingThe script uses loadstones to automatically traverse the world of runescape! Be sure to have your loadstones unlocked, though! Travelling has never been so easy with a smart interpretive algorithm to dynamically generate the path to walk, including loadstones as teleports to speed up the process! No other Divination script uses this!Interface setupRSBot performs best when the interface size is set to fixed (image).However, the actual interfaces should not interfere with the script, but closing unnecessary interfaces will make it easier for the script.The script does not need the inventory interface to be open, but I just like to look at my inventory :-)Experience RatesLevel 1: Pale: 2KLevel 10: Flickering: 3KLevel 20: Bright: 8KLevel 30: Glowing: 10KLevel 40: Sparkling: 19KLevel 50: Gleaming: 26KLevel 60: Vibrant: 38KLevel 70: Lustrous: 47KLevel 80: Brilliant: UNKNOWNLevel 85: Radiant: UNKNOWNLevel 90: Luminous: UNKNOWNLevel 95: Incandescent: UNKNOWNThis list assumes you're using the "Gain experience" method, you'd get higher rates when using "Gain enhanced experience"!As you can see, a lot of experience rates are currently unknown.Please provide progress reports and I will be able to update this list.proggy1.pnge28ec6a996.jpg677b711646.jpgb7bf445aae.jpg1e311fa695.jpg

Edited by Salvation, 01 October 2013 - 07:17 AM.





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>The first
Kenneh has you beat by 20 hours.

Congrats on release, though.

Edited by Coma, 21 August 2013 - 10:12 AM.


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>The firstKenneh has you beat my 20 hours.Congrats on release, though.

http://www.powerbot....ination-script/

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>The firstKenneh has you beat by 20 hours.Congrats on release, though.

I had the script within 30 minutes of release, just didn't make the thread until now.

Edited by Salvation, 21 August 2013 - 10:34 AM.


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I had the script within 30 minutes of release, just didn't make the thread until now.

 

can confirm :) It was 1st Divination script I tried to use, didn´t work though...Maybe I did sth wrong


Edited by ProbablySkill, 21 August 2013 - 11:29 AM.


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can confirm http://cdn.powerbot.org/community/public... It was 1st Divination script I tried to use, didn´t work though...Maybe I did sth wrong

The first version only supported Draynor, so that's probably why.I'm currently adding all IDs of all other locations.

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The first version only supported Draynor, so that's probably why. I'm currently adding all IDs of all other locations.

Why hard code all the IDs?



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All locations supported, all wisps supported, all conversion methods supported.Update will be within 15 minutes.

Why hard code all the IDs?

I don't, but it's no use to go all tech-talk on a script thread as most users won't understand it unless they've had a background in script writing.

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Just added loadstone support!

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Grats on release  :)



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I just found out the SDN is having issues updating the script for some reason, I have contacted Voltaire about this.

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The title rhymes, neat.


Edited by k0na, 21 August 2013 - 05:43 PM.


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I just found out the SDN is having issues updating the script for some reason, I have contacted Voltaire about this.This currently prevents the script from staring. :(ETA of fix: within the hour!



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The title rhymes, neat.

 

That's not a rhyme.. just because both words have "tion" in them.. Just saying lol



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I may have accidentally fucked up the SDN a bit, but development continues!f3f9bc62fd.jpg

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I think it's safe to say it is also stable :-)37d481bd4f.jpg

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doesnt seem to load when i try to run. It freezes screen for 1 second, then goes back to normal without any gui loading or onscreen features. when i go to "scripts" its already running



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hmm..Don´t know what I do wrong :) But the script does nothing in my case. There also isn´t possibilty to choose whether the script should exchange harvested memories for exp, energy...



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doesnt seem to load when i try to run. It freezes screen for 1 second, then goes back to normal without any gui loading or onscreen features. when i go to "scripts" its already running

  

hmm..Don´t know what I do wrong https://cdn.powerbot.org/community/publi... But the script does nothing in my case. There also isn´t possibilty to choose whether the script should exchange harvested memories for exp, energy...

Read:

I just found out the SDN is having issues updating the script for some reason, I have contacted Voltaire about this.This currently prevents the script from staring. https://cdn.powerbot.org/community/publi...ETA of fix: within the hour!



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Thanks to fru1tstand I am now able to upload the script again :-)Version 0.8 has now been successfully uploaded and will work wonders!My suicide bot is shooting towards 99 Divination!The version you're seeing on the image below is the one on the SDN!1e311fa695.jpg

Edited by Salvation, 21 August 2013 - 10:55 PM.